轅年視覺創意的每一位員工都是具備獨立創作且能相互合作的,我們致力於培養每一位員工的軟硬實力,也培養團隊間的合作默契,透過準確的工作排程與內訓活動,協助每個組別都能創建出具備風格的小組特色,透過有效的鼓勵機制,讓每位員工都能感受自己的專業是被珍惜且尊重的。
不論是影視作品或者遊戲開發,我們都有專業的製片經理擔任每一個案件的掌控者,負責規劃安排每一個專案的進度,讓每一個專案中,都有準確的分工與進度規劃。透過密集的討論,協助跨組的溝通,並針對每一個案件設計出標準格式,讓每個專案準確執行,嚴格做到品質控管,成為客戶的最佳的溝通橋樑。
All of our crews are capable of creating amazing works independently and they also make a good team. Through precise scheduling and internal training, we not only help our team to improve their personal ability but also improve their team spirit. We help each team to build up their own culture, make each artist feel that we value and respect their talent.
We will assign a professional project manager of our film or game projects. They are responsible for supervising all details of a project, including technology, budget, and scheduling. The project manager also assumes the role of the communications coordinator. As the bridge between clients and our talent team, they are strictly controlling the quality of each project.
“STAY HUNGRY, STAY FOOLISH.”
尋找具備潛力的原創故事,協助發展成電影
在拍攝前之前先用3D方式呈現拍攝效果以及特效效果,協助拍攝團隊可以準確判斷拍攝角度,並可以精準調整每顆鏡頭的細節。
透過特效團隊的前期參與及流程把控,從前製期就開始同步建構特效,精準製作
基準掌握演員狀態、年紀、臉部細節,從臉部肌肉到骨骼移動,協助建構角色
Looking for original stories that have potential to be developed into cinematics.
Offering 3D mock-ups of the VFX to help the team determine or adjust the detail shots and camera work.
Our VFX team will be involved in the project from the Pre Production stage. To precisely achieve seamless visual effects work.
We help to build the characters by capturing the faces, from muscle to bone. And simulating the movements based on their age, facial details and skin texture.
針對企業與商品特色,規劃影片形象與內容。
擁有專業的拍攝規劃與團隊,並有負責每個專案的製片來協助維護進度與品質。
菁英團隊協助做每支廣告的後期,包含動畫、特效、品管,做出兼具質量的廣告影片。
We plan the brand image and video content based on the characteristics of the brand or products.
We have a professional production team to help you on set, while the project management team helps to maintain the quality and lead time of your work.
An elite team in charge of the post-production of each commercial, including animation, VFX, and quality control, to present a quality commercial video.
專業遊戲企劃師協助規畫各IP遊戲,針對IP特性、特色、規劃不同遊戲類型與關卡,讓每個遊戲都能自己的特色,使玩家可以擁有獨特的遊戲體驗。
針對各種遊戲軟體的劇情,設計規劃出不同的風格與風貌,並製作原畫及模型,創造出每款遊戲的獨特性。
為讓使用者能有更完美的遊戲體驗,不斷的優化技術與程式技術,堅持每一個作品的優良品質。
Professional game producers design and develop each IP game. They determined different game structures and events according to the characteristics and features of each IP. To make sure players can have a unique game experience in each game.
We design and develop different styles and look for the characters and environments based on the plots of the games. We also produce original artwork and models to help to create a unique game experience for each game.
In order to provide users with a better gaming experience, we constantly optimize our programming techniques and tools. We insist on the excellent quality of each game we release.
透過國際影片製作的經驗,針對各大小空間的設置、動線,居能做出平面與動態的規劃與預覽,不單只是看圖的想像,也能從使用者角度來看到未來的樣子。
We adapt our rich experience of international film production into space planning. We create the floor plan and previs to help you better understand the size and traffic flow in the space. Instead of just viewing the floor plan and mock-ups, we offer you the picture of the future from the user’s perspective.
尋找具備潛力的原創故事,協助發展成電影
在拍攝前之前先用3D方式呈現拍攝效果以及特效效果,協助拍攝團隊可以準確判斷拍攝角度,並可以精準調整每顆鏡頭的細節。
透過特效團隊的前期參與及流程把控,從前製期就開始同步建構特效,精準製作
基準掌握演員狀態、年紀、臉部細節,從臉部肌肉到骨骼移動,協助建構角色
Looking for original stories that have potential to be developed into cinematics.
Offering 3D mock-ups of the VFX to help the team determine or adjust the detail shots and camera work.
Our VFX team will be involved in the project from the Pre Production stage. To precisely achieve seamless visual effects work.
We help to build the characters by capturing the faces, from muscle to bone. And simulating the movements based on their age, facial details and skin texture.
針對企業與商品特色,規劃影片形象與內容。
擁有專業的拍攝規劃與團隊,並有負責每個專案的製片來協助維護進度與品質。
菁英團隊協助做每支廣告的後期,包含動畫、特效、品管,做出兼具質量的廣告影片。
We plan the brand image and video content based on the characteristics of the brand or products.
We have a professional production team to help you on set, while the project management team helps to maintain the quality and lead time of your work.
An elite team in charge of the post-production of each commercial, including animation, VFX, and quality control, to present a quality commercial video.
專業遊戲企劃師協助規畫各IP遊戲,針對IP特性、特色、規劃不同遊戲類型與關卡,讓每個遊戲都能自己的特色,使玩家可以擁有獨特的遊戲體驗。
針對各種遊戲軟體的劇情,設計規劃出不同的風格與風貌,並製作原畫及模型,創造出每款遊戲的獨特性。
為讓使用者能有更完美的遊戲體驗,不斷的優化技術與程式技術,堅持每一個作品的優良品質。
Professional game producers design and develop each IP game. They determined different game structures and events according to the characteristics and features of each IP. To make sure players can have a unique game experience in each game.
We design and develop different styles and look for the characters and environments based on the plots of the games. We also produce original artwork and models to help to create a unique game experience for each game.
In order to provide users with a better gaming experience, we constantly optimize our programming techniques and tools. We insist on the excellent quality of each game we release.
透過國際影片製作的經驗,針對各大小空間的設置、動線,居能做出平面與動態的規劃與預覽,不單只是看圖的想像,也能從使用者角度來看到未來的樣子。
We adapt our rich experience of international film production into space planning. We create the floor plan and previs to help you better understand the size and traffic flow in the space. Instead of just viewing the floor plan and mock-ups, we offer you the picture of the future from the user’s perspective.
本公司重要的製片部門,負責管理並掌控各類影視特效專案,也是本公司與客戶之間連結的窗口,掌控製作期程與預算分配,確保專案可以如期完工。
They are in charge of all the films and ads productions. They relay VFX supervisor or client briefs to artists and feedback to the relevant teams about the progress of the work. Make sure all of the running projects can be done on time and budget.
在特效最後負責疊加與整合所有素材的單位,主要有keying,roto,CG圖層置入等技術,是將多種2D視覺效果、實拍影像融合成單一影像或序列的流程。
Compositors create the final image of a frame, shot or VFX sequence. They take all the different digital materials used (assets), such as computer-generated (CG) images, live action footage and matte paintings, and combine them to appear as one cohesive image and shot.
燈光設計是視覺呈現的重要環節,好的光影能將情緒渲染至畫面 燈光師負責數位場景的所有燈光效果。製作燈光時要考慮實拍現場的所有光源,並讓虛擬的燈光也擁有栩栩如生的效果。燈光師的工作是要確保所有特效與實拍的元素能完美無瑕的結合,就好像真的存在於同一個環境一般。
Lighting design is an important part of the final visual presentation, good light and shadow can render emotions to the picture. The Lighting designers are responsible for all lighting effects for the digital scene. When making lights, consider all the light sources on the scene, and make the virtual lights come to life. The Lighting designer's job is to make sure that all the VFX and live-action elements fit together flawlessly, as if they were actually in the same environment.
負責建立畫面虛擬的攝影機動態資料,讓每一個製作出來的效果可以與鏡頭的移動吻合。
They recreate live-action backgrounds (plates) on a computer in a way that mirrors the camera on the set in every way, including lens distortion. They do this by tracking the camera movements to make sure the real and virtual scenes appear from the same perspective.
動畫師的工作包含所有你在畫面上看到呈現動態的東西,不管是一個小小道具,或是一個巨大的太空船,甚至是一個英雄角色或其他生物。任何有動態而且有表演的東西,很可能就有個動畫師在後面控制。
Animator's job includes everything you see in motion on the screen, whether it's a small prop, or a giant spaceship, or even a hero character or other creature. Anything that is dynamic and has a performance, there is an animator behind it.
骨架師的工作主要為3D的CG模型製作骨架,他們會用數學與邏輯來建造角色的骨骼,定義每一個角色移動的方式,這個過程我們稱為綁骨架。除了骨骼之外,有時候骨架師也會收到臉部的肌肉與皮膚模型,透過 Rigging,讓動畫師在模擬跑步或微笑的時候,骨骼與肌肉的運動更符合邏輯。非人物的角色如動物或物件也會需要骨架,例如一個檯燈的開關,控制燈開關的燈線可能需要做移動,那就需要裝骨架。
Rigging Artists create digital skeletons for 3D computer-generated (CG) models. They program these ‘rigs’ or puppets so that they move in a realistic way. This underlying skeleton is then used by animators as the basis for their movements. Rigging Artists typically receive a 3D CG model in a static pose, drawn by a modeler. They may also receive facial shapes and expressions of the characters. They then work out how the bones move when the character runs or smiles and create a computer programme that simulates that.
MIS資訊管理系統是由人、機、資訊以及組織四者組成的。MIS提供資訊以支援組織的日常作業、管理以及決策活動。這一類的系統使用範圍有電腦硬體、電腦軟體、作業程序、企業問題模式及資訊庫等科技。
MIS stands for Management Information System, which is combined with people, machines, information and organization. MIS offers information to support an organization's day-to-day operations, management, and decision-making activities. This type of system uses technologies such as computer hardware, computer software, operating procedures, enterprise problem models, and information databases.
TA是各類美術素材(2D、3D)與程式部門之間的溝通橋樑,依遊戲專案功能、骨架、特效、材質...等需求,TA將偕同RD測試相對應的美術素材製作規格規範,讓美術能順利將其製作素材導入到遊戲引擎中,並能在遊戲中實現美術所期望的視覺效果。
TD為影視及遊戲製程中協助技術策畫部門,規劃如何銜接不同的檔案與軟體,設計出可以化繁為簡的工具,以供模型、動畫、合成、特效...等同仁運用於專案製程中,並協助撰寫製程管理系統快速化應用工具。
Technical artist (TA) acts as a bridge between the artists and the programmers. She works with RD to set and test the right format for each art material in different projects based on functionality, rig, FX, texture and so on. Her job is to help the artists to apply their works into the game engines.
Technical Director (TD) makes sure a VFX or game project runs smoothly by identifying and fixing problems as they arise. They make sure each department has the software tools that they need to complete their part of the project to the best standard possible. They have a very good understanding of how VFX and game production pipelines work and the roles within them. They communicate with artists across the team to understand their needs. They design solutions for problems that arise and also use coding skills to create small-scale tools needed by the artists. TD is also responsible for data management, archiving and restoring and tracking data and converting and resizing files where needed.
負責原創、IP遊戲的概念發想規劃,包含RPG、SLG、ACT、ARPG、MMORPG玩法玩感、遊戲功能規劃、關卡模式...等,發想以及關卡主線、支線劇情規劃,同時與程式及美術部門溝通,掌握專案期程。
They develop the storyline of the game from the original ideas or owned IPs, the concepts and events. They plan and define the game’s structure, which might be RPG, SLG, ACT, ARPG, and MMORPG. They also need to communicate with the tech and art department, to ensure the project runs smoothly on time and budget.
彙整所有美術素材角色,並同時負責2D動畫、2D特效製作,在不同專案需求中,有效的將美術素材做最後的把關彙整,進而製作動畫與出檔供給RD套用。
Art directors produce 2D designs (drawings, paintings, animation or VFX) regardless of what the final format of the project will be. They are responsible for ensuring all artworks meet the quality requirement and in keeping with the director’s vision.
透過軟體設計建立出穩定的遊戲品質開發,此部門負責遊戲相關軟體設計研發,包含如何研發、營運及維護,從影視、遊戲軟體委託案、自製品牌遊戲製作…等確認所有軟體需求溝通及規格轉換,有效規劃專案範疇與時程,協調承包人力、控管製作品質與成本,交付產品、驗收與售後服務。
研發二部負責穩定各類遊戲及軟體的標準,負責規劃開發產品的標準,執行公司現有的產品的量產設計製作,且負責遊戲前端軟體量產的模板研發,制定相關工作計劃,提升開發量能、質量、效率。
They are in charge of the game quality through game engine design and development including develop, operate and maintain. They confirm all software requirements and converting specifications, effectively plan project scope and schedule, put together the team, control production quality and cost, deliver products, acceptance and after-sales service.
Responsible for stabilizing the standards of various games and software,determining the standards of development products, and executing the mass production design. In addition,they are responsible for the development of templates for the mass production of game front-end software, the development of related work plans, and the lead time, and improving the capacity, quality and efficiency.
行政管理室包含人資、出納、會計與行政四個部分,主要負責行政事務和辦公事務。包括相關制度流程的制定和執行推動、日常辦公事務管理、辦公物品管理、文件檔案管理、會議管理、涉外事務管理,還涉及出差、財產設備、生活福利、車輛、安全衞生等。
The Administration Office consists of 4 parts: Human Resources, Cashier, Accounting and Administration. They are mainly responsible for administrative affairs and office affairs. Including creating and promoting relevant systems and work processes, daily office affairs management, office item management, document file management, meeting management, foreign affairs management, as well as business trips, property equipment, living welfare, vehicles, safety and health care, etc.
本公司所有3D素材的製作單位,針對每一個專案的需求,製作出各種3D素材,透過每一個素材的特徵、特色以及創作者想要給予的特性,呈現出各種需要的3D素材,同時可以供影視、動畫、遊戲使用。
They create various 3D objects for films, motion pictures or games in line with the form or texture and characteristic of elements.
本公司重要的製片部門,負責管理並掌控各類影視特效專案,也是本公司與客戶之間連結的窗口,掌控製作期程與預算分配,確保專案可以如期完工。
They are in charge of all the films and ads productions. They relay VFX supervisor or client briefs to artists and feedback to the relevant teams about the progress of the work. Make sure all of the running projects can be done on time and budget.
在特效最後負責疊加與整合所有素材的單位,主要有keying,roto,CG圖層置入等技術,是將多種2D視覺效果、實拍影像融合成單一影像或序列的流程。
Compositors create the final image of a frame, shot or VFX sequence. They take all the different digital materials used (assets), such as computer-generated (CG) images, live action footage and matte paintings, and combine them to appear as one cohesive image and shot.
負責建立公司內外部品牌形象,協助建立內部公司團隊以及維持外部合作關係。
They create the brand image of Genesis Wave, help to build internal corporation culture while looking for external collaborations.
製作各種符合真實世界的動態模擬,讓特效鏡頭具備動態的視覺效果,包含製作下雨、火焰、碎裂等。
They are in charge of designing and creating any effects in the real world, such as explosions, fire, smoke, water, dust, clouds, debris and so on.
燈光設計是視覺呈現的重要環節,好的光影能將情緒渲染至畫面 燈光師負責數位場景的所有燈光效果。製作燈光時要考慮實拍現場的所有光源,並讓虛擬的燈光也擁有栩栩如生的效果。燈光師的工作是要確保所有特效與實拍的元素能完美無瑕的結合,就好像真的存在於同一個環境一般。
Lighting design is an important part of the final visual presentation, good light and shadow can render emotions to the picture. The Lighting designers are responsible for all lighting effects for the digital scene. When making lights, consider all the light sources on the scene, and make the virtual lights come to life. The Lighting designer's job is to make sure that all the VFX and live-action elements fit together flawlessly, as if they were actually in the same environment.
負責建立畫面虛擬的攝影機動態資料,讓每一個製作出來的效果可以與鏡頭的移動吻合。
They recreate live-action backgrounds (plates) on a computer in a way that mirrors the camera on the set in every way, including lens distortion. They do this by tracking the camera movements to make sure the real and virtual scenes appear from the same perspective.
動畫師的工作包含所有你在畫面上看到呈現動態的東西,不管是一個小小道具,或是一個巨大的太空船,甚至是一個英雄角色或其他生物。任何有動態而且有表演的東西,很可能就有個動畫師在後面控制。
Animator's job includes everything you see in motion on the screen, whether it's a small prop, or a giant spaceship, or even a hero character or other creature. Anything that is dynamic and has a performance, there is an animator behind it.
骨架師的工作主要為3D的CG模型製作骨架,他們會用數學與邏輯來建造角色的骨骼,定義每一個角色移動的方式,這個過程我們稱為綁骨架。除了骨骼之外,有時候骨架師也會收到臉部的肌肉與皮膚模型,透過 Rigging,讓動畫師在模擬跑步或微笑的時候,骨骼與肌肉的運動更符合邏輯。非人物的角色如動物或物件也會需要骨架,例如一個檯燈的開關,控制燈開關的燈線可能需要做移動,那就需要裝骨架。
Rigging Artists create digital skeletons for 3D computer-generated (CG) models. They program these ‘rigs’ or puppets so that they move in a realistic way. This underlying skeleton is then used by animators as the basis for their movements. Rigging Artists typically receive a 3D CG model in a static pose, drawn by a modeler. They may also receive facial shapes and expressions of the characters. They then work out how the bones move when the character runs or smiles and create a computer programme that simulates that.
MIS資訊管理系統是由人、機、資訊以及組織四者組成的。MIS提供資訊以支援組織的日常作業、管理以及決策活動。這一類的系統使用範圍有電腦硬體、電腦軟體、作業程序、企業問題模式及資訊庫等科技。
MIS stands for Management Information System, which is combined with people, machines, information and organization. MIS offers information to support an organization's day-to-day operations, management, and decision-making activities. This type of system uses technologies such as computer hardware, computer software, operating procedures, enterprise problem models, and information databases.
TA是各類美術素材(2D、3D)與程式部門之間的溝通橋樑,依遊戲專案功能、骨架、特效、材質...等需求,TA將偕同RD測試相對應的美術素材製作規格規範,讓美術能順利將其製作素材導入到遊戲引擎中,並能在遊戲中實現美術所期望的視覺效果。
TD為影視及遊戲製程中協助技術策畫部門,規劃如何銜接不同的檔案與軟體,設計出可以化繁為簡的工具,以供模型、動畫、合成、特效...等同仁運用於專案製程中,並協助撰寫製程管理系統快速化應用工具。
Technical artist (TA) acts as a bridge between the artists and the programmers. She works with RD to set and test the right format for each art material in different projects based on functionality, rig, FX, texture and so on. Her job is to help the artists to apply their works into the game engines.
Technical Director (TD) makes sure a VFX or game project runs smoothly by identifying and fixing problems as they arise. They make sure each department has the software tools that they need to complete their part of the project to the best standard possible. They have a very good understanding of how VFX and game production pipelines work and the roles within them. They communicate with artists across the team to understand their needs. They design solutions for problems that arise and also use coding skills to create small-scale tools needed by the artists. TD is also responsible for data management, archiving and restoring and tracking data and converting and resizing files where needed.
負責原創、IP遊戲的概念發想規劃,包含RPG、SLG、ACT、ARPG、MMORPG玩法玩感、遊戲功能規劃、關卡模式...等,發想以及關卡主線、支線劇情規劃,同時與程式及美術部門溝通,掌握專案期程。
They develop the storyline of the game from the original ideas or owned IPs, the concepts and events. They plan and define the game’s structure, which might be RPG, SLG, ACT, ARPG, and MMORPG. They also need to communicate with the tech and art department, to ensure the project runs smoothly on time and budget.
主要提供影視、遊戲...等項目專案的人物角色造型設計、場景物件造型設計、色指定、介面設計繪製。
Concept artists are responsible for the characters, scenarios, and user interface in the projects.Their sketches are used to help 3D artists, producers, programmers and publishers understand how the game will look.
彙整所有美術素材角色,並同時負責2D動畫、2D特效製作,在不同專案需求中,有效的將美術素材做最後的把關彙整,進而製作動畫與出檔供給RD套用。
Art directors produce 2D designs (drawings, paintings, animation or VFX) regardless of what the final format of the project will be. They are responsible for ensuring all artworks meet the quality requirement and in keeping with the director’s vision.
透過軟體設計建立出穩定的遊戲品質開發,此部門負責遊戲相關軟體設計研發,包含如何研發、營運及維護,從影視、遊戲軟體委託案、自製品牌遊戲製作…等確認所有軟體需求溝通及規格轉換,有效規劃專案範疇與時程,協調承包人力、控管製作品質與成本,交付產品、驗收與售後服務。
研發二部負責穩定各類遊戲及軟體的標準,負責規劃開發產品的標準,執行公司現有的產品的量產設計製作,且負責遊戲前端軟體量產的模板研發,制定相關工作計劃,提升開發量能、質量、效率。
They are in charge of the game quality through game engine design and development including develop, operate and maintain. They confirm all software requirements and converting specifications, effectively plan project scope and schedule, put together the team, control production quality and cost, deliver products, acceptance and after-sales service.
Responsible for stabilizing the standards of various games and software,determining the standards of development products, and executing the mass production design. In addition,they are responsible for the development of templates for the mass production of game front-end software, the development of related work plans, and the lead time, and improving the capacity, quality and efficiency.
行政管理室包含人資、出納、會計與行政四個部分,主要負責行政事務和辦公事務。包括相關制度流程的制定和執行推動、日常辦公事務管理、辦公物品管理、文件檔案管理、會議管理、涉外事務管理,還涉及出差、財產設備、生活福利、車輛、安全衞生等。
The Administration Office consists of 4 parts: Human Resources, Cashier, Accounting and Administration. They are mainly responsible for administrative affairs and office affairs. Including creating and promoting relevant systems and work processes, daily office affairs management, office item management, document file management, meeting management, foreign affairs management, as well as business trips, property equipment, living welfare, vehicles, safety and health care, etc.